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How Computer Games Help Children Learn by David Williamson Shaffer - Hardcover
100.00 AED

How Computer Games Help Children Learn by David Williamson Shaffer - Hardcover

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Category Type
Self Help
ISBN
9781403975058.0
Author
David Williamson Shaffer
Publisher
Palgrave MacMillan
Description:

In this groundbreaking look at the future of education, game scientist David Williamson Shaffer offers a new and powerful way of looking at school, technology, and even thinking itself a new model of education for a high-tech, digital world of global competition. How Computer Games Help Children Learn looks at how particular video and computer games can help teach our children and students ...

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PRODUCT INFORMATION

  •  

    Specifications

    Category Type
    Self Help
    ISBN
    9781403975058.0
    Item EAN
    2724309127517
    People
    Author
    David Williamson Shaffer
    People
    Publisher
    Palgrave MacMillan
    Category Type
    Self Help
    ISBN
    9781403975058.0
    Item EAN
    2724309127517
    People
    Author
    David Williamson Shaffer
    People
    Publisher
    Palgrave MacMillan
    Technical Information
    Binding
    Hardcover
    Languages and countries
    Book Language
    English
    Read more
  •  

    Description:

    In this groundbreaking look at the future of education, game scientist David Williamson Shaffer offers a new and powerful way of looking at school, technology, and even thinking itself a new model of education for a high-tech, digital world of global competition. How Computer Games Help Children

    In this groundbreaking look at the future of education, game scientist David Williamson Shaffer offers a new and powerful way of looking at school, technology, and even thinking itself a new model of education for a high-tech, digital world of global competition. How Computer Games Help Children Learn looks at how particular video and computer games can help teach our children and students to think like doctors, lawyers, engineers, urban planners, journalists, and other professionals. In the process, new smart games will give them the knowledge and skills they need to succeed in a changing world. This book includes a strong Foreword by Gee, who wrote What Video Games Have to Teach Us About Learning and Literacy Palgrave, 2004. His was the first book to argue that games are actually great learning tools for kids and has become a classic on the subject of video games and education.

    Product Features :
    • Binding : Hardcover
    • Language of Text : English
    • Publication Year : 2007
    • Number of Pages : 242
    • ISBN : 9781403975058
 

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